D&D – Lost Mines Found

Well, time for a bit of an update here. Our scribe has been slack the last few sessions, so I don’t have their entertaining missives to include. Hopefully soon.

Well our intrepid bunch finally found time to head to the mines. The group had returned from Cragmaw with Gundren and the map, much to the joy of Sildar. A rest in Phandalin and they headed to the mines.

Again, they spent their time going left at every junction. Remind me to tell Wizards of the Coast to put some bosses on the lower right of a map occasionally – then my group won’t find them 4 rooms into the dungeon. This happened with Glasstaff and happened again here.

After a brief encounter with a skeleton, they came across the boss. Well, Gundren’s brother, Nundren first. A fight with some spiders and then they killed The Black Spider, only to find it was a doppelgänger. A chase ensued with the enemy rousing the guards and another fight was joined. A well aimed crossbow killed the BS right at the start of this combat but the bugbears fought until death.

So this left the rest of the mine to explore.

Which they did. Alston was almost killed, nearly my first player kill, during a fight with a flaming skull. They killed it and in a race against time, managed to douse it with holy water just seconds from it reawakening.

Sadly, one of the players left us during this part. He’s found another group local to him and can’t commit as many days as he needed to play all the groups.

So the Furious Five fought on, clearing the dungeon and returning to enjoy their rest in Phandalin.

Only rumours of a dragon abound.

And then an orc band tried to raid for supplies as it passed through.

A well timed fireball put that to an end.

A surviving orc gave them some clue as to where they might find the dragon as well. What will they do?

I’m now linking it to the end of the “Dragon of Icespire Peak” module. This came in the new Essentials Kit and isn’t something any of us have played through before. From the finish of that, I plan to move into the other 3 included modules, starting with “Sleeping Dragons Wake.”

Part way through I also subscribed to Roll20 and I have to recommend the Dynamic Lighting function. It certainly adds to the experience on the maps.