After a rest in the castle they had cleared, the party headed out. They had found a trail of footprints. It lead in about the same direction as they were headed in their search for the green dragon.
After a while, they noticed a stange flickering light ahead. As they continued, they realised they were gaining on it. More details became clear, something bright and firey and some humonids along with it.
Closer again, and it was a flameskull, leading a group of ghouls.
The party opened up at range with a fireball, causing significant damage to their enemy. The ghouls turned and charged, but the party continued to fight from range, with the rangers arrows doing some serious damage. The ghouls went down before they even reached the group. The flameskull had just enough time to launch a fireball of its own before it was taken down. That fireball hurt the party, with the mage almost dying from the attack.
With the enemy down, the party dithered about for about 10 minutes before they remembered that flameskulls (which they have faced a long time ago in the Phandelver Mines) need to be destroyed before they return. They started the hour long process to create some Holy Water. Flameskulls take an hour to regenerate. Now think back to the start of the paragraph.
So up pops the flameskull. It got a couple of fairly ineffective shots off before it was brought down again. I let them have a percentage chance that the almost finished water was holy enough for them… success.
With that out of they way, the party continued into the forest. The trail kind of ended as they approached a cliff with a set of cave entrances. A strange green glow emanated from the openings.
They moved closer, wary, but with nothing to actually fight. The mage started to prepare a teleportation circle to get them up to the highest entrance. Part way through, the Wood Wodes attacked.
Ever since the party cleared the town of ThunderTree, way back in the Lost Mines, the paladin has been carrying around a magical axe called Hew. Hew has the property of doing maximum damage against wood creatures. The party had cleared all of the twig blights before it came across the axe and since then have not faced a wooden creature. Well apart from doors, which the large dragonborn paladin has failed at knocking down the entire adventure!
Wood woads are made of wood.
With Hew and a pyro mage the woads had little chance. A few in the party caught a club hit or two, but not enough to really threaten them.
The mage redid the teleportation circle, sending them up into the lair.
They passed the caged owl bears and found themselves in the camp of The Gnawbones. Druids who worshipped the resident dragon.
There were two druids in residence, but a conversation started and the druids softened their attitude when they discovered how many undead the party had slain. Undead that were a constant pressure on the lair here. The party was approved for an audience with Old Gnawbones.
The followed the druids into the lair proper, finding Old Gnawbones struggling to end the constant undead threat to her lair. She just couldn’t find the source, even with several magical scrying stones.
Some earnest discussion ensued, and the party agreed to search the forest for the necromancer who was sending their minions against Old Gnawbones. The margin struck, the party retired to the druid camp to set out in the morning.