I have had about 7 weeks away from the game. It was was report writing time at school and that made me very busy. The first thing cut away was BG3, though I suspect there was a second factor in that decision.
I’m a bit stuck. Though I think I am slowly getting unstuck, we will have to see.
So after wandering about in the keep in the mountains for some time, my party wandered back into the cursed region. This time they worked to release a young boy, following a series of quests that took them into the Shadowlands. I think. I am a little mixed up here, I do apologise. They were successful in this, helping the boy return, but he is connected to this land and won’t heal until Ketheric is dead. So, another link into to getting rid of him.
Shadowheart completed a whole string of trials to qualify as a Dark Justicar, her lifelong dream. This was a cool series of tests and explorations.
I also found my way into another place, where the Nightsong is revealed to be a person. Here seems to be an important juncture for Shadowheart. Her goddess is demanding that Shadowheart kills Nightsong. It is up to your relationship and dialogue choices to see which way she goes.
Both seem to be significant, and I will admit I have a save after both choices (I played both to see what might happen). There are immediate effects either way and I suspect some long reaching ones too. I chose the one that seemed more good, at least in the short term. And who am I if not someone who annoys gods (the Gith “god”, Shadowhearts “god”, the Divine Dream visitor as well).
This led us to attacking the castle where the cult seems based. I had explored it before, but this time we attacked. Most of the battles within the castle went fairly well, and I had some supporters from the Last Light Inn to help.
Until the roof, where you face Ketheric. Now I had a few goes at this, but it seems, at least in basic terms, there is no way to kill him, or not get Nightsong killed. At this point the castle shakes and a tentacle erupts, killing her and Ketheric flees down the hole. He leaves and you have to clean up the adds. This isn’t too hard, as long as you stay on top of the additional spawns they cast.
There is a chance for respite here, before descending into the hole yourself. You find yourself in the source of the worms, a Mindflayer colony existing right under the castle.
Here is where I am stuck. You can clear the place out, using resources, spell slots etc, but there seems no way to have a full rest in here (like the old hags domain). There is a route through to Ketheric without facing anyone. I will use this path for now, at least until I get unstuck.
There is other stuff in here, including a rare rapier you can get if you have Wyll in your party. I usually don’t, but have attempted the next battle with him… I’m undecided.
I am stuck fighting Ketheric. Well not so much him as who spawns when he “dies”. I use the term loosely as I’m not convinced he won’t come back.
Fighting Myrkul.
Yes, him. He spawns. After you’ve fought Ketheric, a mindflayer and several minions. And here’s what I have so far. In not particular order.
- Ketheric is immune until the lady is released, so do this quickly. You can get there in a turn or so. Try Misty Step, Dash etc.
- He’s resistant to poison and necrotic (I think that was right).
- I would also concentrate on getting rid of the mindflayer as he hits hard too, and has a AoE attack.
- When he is basically dead (though I’ve had it happen earlier, maybe it’s actually a turn count?) it will (again) change to a cut scene and he will sacrifice himself to bring in Myrkul.
- Myrkul is big and hits hard (no surprise)
- If you are within about 10feet of him YOU WILL NOT HEAL.
- He seems to stay in the one spot, but has a 10foot melee range.
- There is a pointy part of the ledge (towards the entrance) (you’ll know what I mean when you’re there) where you are out of melee and can heal.
- He is also resistant to poison and immune to necrotic (I will have to double check that). Sadly, doesn’t seem vulnerable to anything.
- AoEs should work nicely on him. He’s big, so you don’t have to worry about damage to your fighters, and he can’t move (or doesn’t), so things that are fixed work well too.
My strategy, in development and not yet successful is… release the woman and get her into the fight so you can kill the mindflayer. Then smash as much other stuff and Ketheric, using as few spell slots as possible.
When he switches places, I will now try AoE and ranged attacks on him. Perhaps someone like Lae’zel to move in, strike and move out. Keep the melee fighters out of melee range (I hope) and able to be healed. I’ve nearly got him down. About 1/5 of his HP to go last time he TPK my party.