D&D – Lost Mines Found

Well, time for a bit of an update here. Our scribe has been slack the last few sessions, so I don’t have their entertaining missives to include. Hopefully soon.

Well our intrepid bunch finally found time to head to the mines. The group had returned from Cragmaw with Gundren and the map, much to the joy of Sildar. A rest in Phandalin and they headed to the mines.

Again, they spent their time going left at every junction. Remind me to tell Wizards of the Coast to put some bosses on the lower right of a map occasionally – then my group won’t find them 4 rooms into the dungeon. This happened with Glasstaff and happened again here.

After a brief encounter with a skeleton, they came across the boss. Well, Gundren’s brother, Nundren first. A fight with some spiders and then they killed The Black Spider, only to find it was a doppelgänger. A chase ensued with the enemy rousing the guards and another fight was joined. A well aimed crossbow killed the BS right at the start of this combat but the bugbears fought until death.

So this left the rest of the mine to explore.

Which they did. Alston was almost killed, nearly my first player kill, during a fight with a flaming skull. They killed it and in a race against time, managed to douse it with holy water just seconds from it reawakening.

Sadly, one of the players left us during this part. He’s found another group local to him and can’t commit as many days as he needed to play all the groups.

So the Furious Five fought on, clearing the dungeon and returning to enjoy their rest in Phandalin.

Only rumours of a dragon abound.

And then an orc band tried to raid for supplies as it passed through.

A well timed fireball put that to an end.

A surviving orc gave them some clue as to where they might find the dragon as well. What will they do?

I’m now linking it to the end of the “Dragon of Icespire Peak” module. This came in the new Essentials Kit and isn’t something any of us have played through before. From the finish of that, I plan to move into the other 3 included modules, starting with “Sleeping Dragons Wake.”

Part way through I also subscribed to Roll20 and I have to recommend the Dynamic Lighting function. It certainly adds to the experience on the maps.

DnD: There’s no TIME!

I’ve kicked off this DM caper and it was pretty much going ok. I didn’t feel like the guys were bored and the other new folk were keeping up. There were some technical difficulties experienced in the Roll20 space – mostly our voice comms were a bit iffy. One of the guys had a discord server, so we jumped onto that and away we went.

We managed have managed two sessions since then. Initially weekly, it dropped to fortnightly and I had different people each one. Then all except one admitted they really couldn’t make the timings so we were about to close it all up.

This is disappointing to me as I really want to play and I’ve decided to DM as it seems like its a good way to actually get a game going (people are more likely to say they’ll play if they don’t have to DM). I know part of the reason is the really awkward time – Sunday morning. This is a really odd time to play, but I really don’t have any choice – the rest of my (life) weekend is all pretty full. I even went as far as making a diagram to see if there was another time I could play.

And there is – 11pm to 1am or so… that time’s free every night….

So as we were about to close up the game, I put a last invitation up on the work boards.

I was amazed when we got about 4 new players. These are experienced guys so it will be interesting to DM them. At least two of them regularly DM, so are looking for a break and just be a player. Next game is next week and so I will see how it goes.

At this stage I’m just going to drop them into where the story was up to. I’ll have a chat with them and see if they are interested in resetting it.

I’m also hoping they might offer suggestion on any of the published modules that they might be interested in. I’m really keen to buy one and can’t decide which. I’m hoping this group stays together and I can run them through something. As I keep reading reviews and such my choice keep changing, but at the moment I am thinking one of these:

  • Out of the Abyss
  • Curse of Strahd
  • Princes of the Apocalypse
  • Tales of the Yawning Portal

Me, Dungeon Master???

About two months ago, I briefly joined in a couple of rounds with a nearby D&D group before it was clear that the timings weren’t going to work for me. This was 5e, and I hadn’t played since 1e when I was in high school (I’ll let you work out how many decades ago that was), so long ago that when I brushed aside the cobwebs the notes had wasted away to nothing anyway. I still have a 1988 printed PHB on the shelf (rats just gave away the answer).

Enthused, but not sure what to do, I asked around across the work network and found a half dozen of us who were all keen to play, mostly all new. So in a fit of altruism, and in order to get the idea moving I volunteered to DM.

Which I haven’t done for that same number of decades… and maybe only once then too.

Being geographically disparate we decided to use Roll20 website to run the game. This gives us an online game board to draw and create on, while providing automated character sheets and a host of other tools to use. It also has audio and video.

We’ve had two sessions so far. I hope its been enjoyable. Its a steep learning curve for me as I try to learn all of the players abilities and manage the game, while we all learn Roll20 and its capabilities. Each session has left me with some homework on things to study and read up on. I also try to make sure that I am reading ahead and preparing so that the short 2 hours that we have is of maximum benefit.

But both sessions have included new people joining, so there’s the inevitable period of setting up characters, things not working and the learning we are all doing about both D&D and Roll20. A couple more sessions and I’m sure we’ll be in the swing of it.

I’m running the group through a module called “Lost Mines of Phandelver”, which was included in the D&D Starter Set. It’s designed for new players (and DMs) so a good start for us.

There is also a host of resources online (which didn’t exist when I started, heck online barely existed when I started). Youtube videos that explain rules more clearly, tips and tricks – both generic and specific to the Lost Mines. The official D&D website and the Roll20 wiki have a heap of stuff as well. I had already picked up the Starter Set a year or more back when the Mini Mabs showed some interest and just before the foray into the other group I picked up the D&D box set with PHB, DM guide & screen and MM. So plenty of references.

I am enjoying it, the group is settling in together. I’d like to see it continue, I’d also like to rotate through as a player, but I’d rather keep the group than force the issue. Because I do enjoy the DMing as well. If it does continue, I’d like to get the Storm King’s Thunder as that looks pretty interesting. Maybe keep the same characters or let them restart…. I think that is some time away as there are at least 3 out of 4 chapters to complete in this one first.