The group gathered a little later than planned, but keen to get into it. A lot of nerves from the brand new player, and also some from me as my first face 2 face DM.
Firstly we ran a little session zero, mostly to give the new player time to get settled. One player had their character already, and the others rolled their’s. We also all linked into my D&D Beyond campaign. While I didn’t plan on using it too much, mostly just to share the resources, all the players are using the Beyond to roll at the moment, so all their rolls are logged.
The party formed.
- Human Wizard, Cameron
- Human Fighter, Alistair
- Human Monk, Snell
- Tabaxi Rogue, Wis
And we agreed to head down the lost things hook. With a twist, one of the players, concerned about not having a reason to go to the carnival, had invented the idea that they had been escorting their young nieces, who get lost in the carnival. I decided to add that in as well. I think I will have them taken to LoomLurch.
Their lost things are
- Cameron can’t keep secrets
- Alistair has no fashion sense
- Snell can’t smile
- and no one can read Wis’s handwriting
We went through some admin things, but I will have to discuss “what if a player is not here” because I don’t think I made that clear.
We still had some time, so we got started.
The carnival arrived in town, the adventurers, not yet a party, headed that way. Alistair in pursuit of his nieces who had dashed off the moment they saw the bright caravans in the sky. They happened to arrive at the ticket booth at the same time and the others agreed to help Alistair search for his family.
They paid to come into the carnival and then they started their search. Their first stop was Lost Property, where, after retrieving a young boy they talked to the displacer beast, Dirla, but at this stage he wasn’t much help.
After that, they thought that perhaps getting up high might help them find the nieces, so headed over to the Dragonfly rides. As they arrive, there is some sort of drama and one guest is almost thrown from one. Snell and Wis spot someone in the crowd and set off to chase them. The other two decide to continue with the ride.
While writing this entry, I think I want to get the nieces found. Otherwise the party will not want to go and “enjoy” the carnival. So my plan is thus – the party can’t catch Kettlesteam, but as they reunite they receive a message from Darla – the nieces have been found. As they arrive back at Lost Property, the girls’ parents are there and they are reunited. As a thank you for helping, they are given an extra set of tickets so that they can enjoy all of the carnival. Hopefully, the party will remain and explore and then I can weave in all the “things are not quite right here” hints. I have two already now, the chase of Kettlesteam, and I had one character notice an unsettling shadow (Gleam’s Shadow) but they couldn’t figure out what.
So far, the new player seems to be liking it, the others as well. I’m having fun too. Hopefully it works. Minimum stuff needed as they are all using devices, and worst case I need a device, a notepad and maybe some dice (but can I let you in on a secret, I have a set of dice in pretty much any bag I take with me anywhere). But as I have MY OWN CLASS, I am storing some of the stuff (notebook, DM screen, maps, and some other random stuff there). All I need to take on a playing day are my favourite dice and the Witchlight book. Everything else is either on my iPad or online.