Me, Dungeon Master???

About two months ago, I briefly joined in a couple of rounds with a nearby D&D group before it was clear that the timings weren’t going to work for me. This was 5e, and I hadn’t played since 1e when I was in high school (I’ll let you work out how many decades ago that was), so long ago that when I brushed aside the cobwebs the notes had wasted away to nothing anyway. I still have a 1988 printed PHB on the shelf (rats just gave away the answer).

Enthused, but not sure what to do, I asked around across the work network and found a half dozen of us who were all keen to play, mostly all new. So in a fit of altruism, and in order to get the idea moving I volunteered to DM.

Which I haven’t done for that same number of decades… and maybe only once then too.

Being geographically disparate we decided to use Roll20 website to run the game. This gives us an online game board to draw and create on, while providing automated character sheets and a host of other tools to use. It also has audio and video.

We’ve had two sessions so far. I hope its been enjoyable. Its a steep learning curve for me as I try to learn all of the players abilities and manage the game, while we all learn Roll20 and its capabilities. Each session has left me with some homework on things to study and read up on. I also try to make sure that I am reading ahead and preparing so that the short 2 hours that we have is of maximum benefit.

But both sessions have included new people joining, so there’s the inevitable period of setting up characters, things not working and the learning we are all doing about both D&D and Roll20. A couple more sessions and I’m sure we’ll be in the swing of it.

I’m running the group through a module called “Lost Mines of Phandelver”, which was included in the D&D Starter Set. It’s designed for new players (and DMs) so a good start for us.

There is also a host of resources online (which didn’t exist when I started, heck online barely existed when I started). Youtube videos that explain rules more clearly, tips and tricks – both generic and specific to the Lost Mines. The official D&D website and the Roll20 wiki have a heap of stuff as well. I had already picked up the Starter Set a year or more back when the Mini Mabs showed some interest and just before the foray into the other group I picked up the D&D box set with PHB, DM guide & screen and MM. So plenty of references.

I am enjoying it, the group is settling in together. I’d like to see it continue, I’d also like to rotate through as a player, but I’d rather keep the group than force the issue. Because I do enjoy the DMing as well. If it does continue, I’d like to get the Storm King’s Thunder as that looks pretty interesting. Maybe keep the same characters or let them restart…. I think that is some time away as there are at least 3 out of 4 chapters to complete in this one first.