I’ve gotten really far behind and I’m sorry about that. So here’s a catch up of both games I’m running.
Divine Contention – The Leilon gang
This game is still going strong. The party secured the Gnomegarden Grenade and support from Lord Neverember (they returned by teleport, so no naval episodes on the return) with little difficulty, and then I moved into the Siege stages. The party repulsed the first attackers, but of course the town was overwhelmed anyway. They fought a battle at the docks and turned to hunt the drummers. This went awry when the dragon appeared.
Once again, a dragon made little headway against this group and it was quickly pushed off. The party followed the dragon and fought it alongside the Swords of Leilon at the tower. Here again, the dragon was quickly in a critical way, the possessing Ebondeath fled empty handed and the dragon crashed into the town. (The mysterious shop that the village didn’t know what the players were on about was a cool touch).
Saviours of Leilon… rejoicing in the streets. But some loose ends. Ebondeath’s ghost was still there and it wasn’t long before the party headed off to resolve this issue.
The party found the entrance with help from their friendly Lizardfolk villagers (from an early foray into the Mere) and descended into the outhouse (the small building over the entrance really reminded us Australians of the old outhouse.
The moved through the crypt with little real difficulty. Even the ghost didn’t really faze them. Ebondeath was dropping quickly, with an AC of 15 he was reasonably able to hit – the ranger was doing 30-60 damage per round. Even his possession wasn’t working well, he tried it twice without success and even as I increased his hit points to push a couple more rounds it didn’t help. Ebondeath was down. And a pile of treasure secured.
They returned to town and have just set out to sink the Stormlord cultists galleon. Divine Contention is almost complete.
Not so far behind on this game. The Mariners Guild has hired the party to clear cultists, pirates and undead from an island so they can safely build a lighthouse.
They managed to get onto the island with very little trouble, the random number generator got them almost all the way across the skeleton beach safely. Once on the island they quickly found, then descended into the undamaged basement.
Here they fought the surviving cultist in a large brawl across the main open room. This went on for several terms, but some crowd control by the party kept the enemy numbers manageable. And cleared the entire floor, except for a single prisoner, a mercenary who traded his way for a lift off the island.
He revealed the existence of a treasure hoard, though he wasn’t exactly sure what. He did know how to start looking.
The party headed off to find this treasure. At the same time it would satisfy the “clear the island” direction…. just doing their job.
Their first opponents included a Bodak, an undead that radiates necro damage. This had much of the party backing away for the fight. They hadn’t tried healing or resting since the first fight.
But they got through and began exploring the small passageways, uncovering trap after trap. A room with a Crystal Minotaur Statue had them in trouble. The backed the party down a passage, hoping to lure the Statue into one of the traps. It would have worked except they managed to kill it before it got to the trap. In other luck, a Turned undead ogre tripped a trap for them as well.
They uncovered the fake treasure and were quite disappointed by the note in the empty chest. The session ended with the party about to fight the guardians in the real treasure room………