It’s been a long and fascinating campaign as my party has wandered through Borovia trying to defeat Strahd and find a way home.
Initially Tilm (an investigative rogue) was my character, but I got a bit bored with him, so the DM and I concocted a plan for him to be kidnapped by Strahd and for the party to meet his cousin, Sister Fredis Braunforge, a War Priest of Moradin. The party also really needed some holiness and some healing.
This adventure went well and great fun was had by all as we explored across the land deciphering our Tarokka readings (the DM was using them as our milestones, so we were keen to level up before Strahd).
It had been expected that it would finish in the session 2 weeks ago. Tension had been building (and the DM was adding to it) as we explored through his castle, looking for the last item. We were nervous about bringing what we assumed was a castle full of minions down upon us, so kept away from our usual explore every room and clear every room to just slip quietly through for our item.
We faced him in his brothers tomb and with the weapons and knowledge we had gathered helped as we battled him and minions. With some injuries, but nothing that we couldn’t handle, we got him to the point that he dissolved into mist and fled.
Initially there was some discussion about hunting him, then exploring the castle, before we remembered that if we didn’t find him son, he would recover. Guessing that since we were in his brothers crypt, there was a good chance Strahd’s crypt should be nearby.
We headed back out into the maze of smaller crypts. We found his parents and had a small run in with a couple of giant spiders before one of our party disappeared. He was replaced with a wight.
We quickly dispatched the creature and our friend returned. Our rogue stepped forward. Only to disappear as well, and another wight appeared. We pushed this one back into the space and snap, it disappeared.
We had uncovered some kind of teleport trap. We thought we must be close.
Sister Fredis cast a dispel magic and it seemed to temporarily clear the trap. The group hurried forwards to find our way blocked by a portcullis.
The lizardfolk fighter gave a stretched and simply lifted it manually! The group hurried in, but to get the fighter through we wedged Fredis spare warhammer (she had found a better one in the adventure). It lasted long enough for the lizardfolk to get through before snapping. The haft clattering to the floor near her feet.
Inside we found a coffin. The plan was that the fighter would open the coffin, then Fredis (as the cleric) would strike with the haft of the warhammer. We had doused it with holy water.
Strahd, inside, had heard us clatter and bang our way into the crypt so was ready when the coffin opened. He let out a blast of necromancy at the fighter as Fredis struck. She called on Moradin to guide her strike (take a +10 bonus) and pinned Strahd to his coffin with a stake through his heart.
At this point the fight was over. He was paralysed and as long as the stake wasn’t removed (or damaged) we could simply hit him until he died.
So we did.
And then destroyed his coffin.
We had won and defeated the evil of Strahd.
Took us over 14 months at 2 hours, once every two weeks. It was a fun game, and story. Even though I have the book myself, I haven’t read it so had no spoilers for myself.
Next up, a Spelljammer campaign and I break from tradition and play something other than a dwarf.