The party left Old Gnawbones lair on a mission. They would find the necromancer responsible for sending the waves of undead against the lair and stop them. In repayment the dragon would…
Um, I will have to go back and see what was offered (Although it’s not actually important…. you’ll see why).
Oh, that’s right. If this gets resolved she has said she has no reason to attack Leilon (to try to get information). The party, as protectors of Leilon, are happy enough with this.
The party set out and started their search. Using the process from the module, they rolled to search.
And rolled 26. So supposed to be an instant success.
I decided that this was a little too easy, so had them successfully determine the direction and that it was a couple of days away. The first day passed uneventfully, but a group of wraith came across them overnight. The wraith, originally headed for the lair, attacked.
The fight went reasonably well for the party. A few hits were suffered, including several hit point drains. However, the party fought them to nothing, then spent a long morning recovering.
The search roll the next day was almost as high, so I let them find the necromancer.
The party came across the enemy in a small clearing, standing and casting something in the air. The party managed to get within a few hundred feet without being spotted.
The mage called a fire elemental, right in the face of the necromancer. As they did, her spell finished and a half dozen spectres appeared. The enemy took one hit from the elemental and dimension doored away from the fight.
The party charged in, not realising that all of their fire spells were only causing half damage (the same thing had happened against the wraiths, without being noticed). The casters attacking the wraiths from afar.
At this point the mage dropped control of the fire elemental, but by this time it had a spectre in its face so it was occupied.
The ranger spotted the necromancer and proceeded to inflict massive amounts of damage. It had no resistance to magical piercing damage. In two hits, 100hp after rolling two natural 20s. The highest damage I think I’ve seen from a player. As the rounds continued, she cast invisibility and tried to make her escape.
Hunter’s Mark meant the ranger could follow, and at disadvantage managed to hit her enough to put her down. The corpse became visible as the rest of the party was just starting to wonder why the ranger was suddenly shooting in a random direction.
The spectres were defeated and the fire elemental dismissed. The necromancer’s body was picked up and the party set off back to the lair.
After their success they were greeted cordially and escorted to the dragon.
However, in a set piece, she convulsed and lost control as a dark shadow could be seen entering her body. The spirit of the evil black dragon, The Ebondeath, now possessed her. The dragon rose up and fled the lair.
And there ended the Sleeping Dragon Wakes Module. Next session we will see if the party decides to loot the lair, though the druids may not be impressed with that approach. If they don’t, the druids are likely to offer some reward to track down and free their mistress. Equally, the party will want to pursue this clearly evil foe to protect the region.
From here the party will head into Divine Contention – when the two factions threatening Leilon are faced and their true intentions revealed.
And it was a great place to stop the session, as I haven’t read any of the next module and had NO IDEA what to do next. So I have some homework…