Thought I might put some thoughts here about some of the D&D classes. I haven’t played them all yet, but here’s some thoughts.
Cleric
A strong mix of hitting and spells. With flexibility of changing spells each rest. I do wish there were more bonus actions that she could use. It seems to be mostly Spiritual Weapon, which is nice, but other things would mix it up a bit. This particular cleric is a War Domain one, so likes to mix it up in the fights.
Sorcerer
My first pure spell caster and I kind of cheated. Using a mountain dwarf, the character still had a lot of regular melee abilities. But his spells are fun and has been twinning has been handy. So he bashes heads when he doesn’t feel like risking the Wild Magic.
Ranger
I tried a Gloom Stalker. He hit hard, and I kept improving him, and he picked up some nice magic items. He was just as effective melee or ranged. I only wish he travelled with a party that didn’t need light as that took away some of his advantages. Anyway, dealt some serious damage and I enjoyed him.
Rogue
I found this one a mixed bag. I really wanted to use his investigation and other skills like sleight of hand. But in Borovia, there wasn’t much opportunity, so it was sneak in, stab until dead. Not really much fun in this campaign. It might be better in another one, or a rogue with more of an assassin bent for example.
I’m not sure what I might pick next time, I’m leaning towards paladin or fighter. Perhaps a warlock? Anyway, that’s a quick run down on my impressions of the various classes.