BattleTech Update

I restarted a while back, but other priorities has meant not a huge amount of gaming time. Overall the restart is going well, and I am happy that I made the right decision.

I did a bunch of missions in the early game, building up cash. I didn’t really have much luck finding heavier mechs, but I think I picked up a medium before moving into the story missions.

Currently I’ve just completed the Liberate: Smithon mission that caused so much grief. This time I had a Jagermech, Dragon, Shadow Hawk and Centurion. Two heavies and two mediums this time.

I did abort and restart a couple of times. I initially gave them a LRM focus, but realised that when I used the same strategy as my previous success, I actually wanted a big short range smash down. I sit behind this hill in the corner (right hand side) and wait for the mechs to come around and into the pass, then they each get a face full from my lance.

It worked well, and soon eight mech were down to three. There was a tense moment in the middle when I had an almost cored Cicada, a fresh Jenner and Dragon come around the corner almost at once. This was just after destroying a Panther and Firestarter, so my lance was pretty warm. I backed off around the corner to give them a chance to recover.

The last three mech had figured out the trap but scattered, so I was able to chase them down individually. As I stayed so far back there wasn’t a lot of LRM fire from the turrets, so apart from a lucky hit from the Panther on my Jagermechs head (that didn’t take it off) my mechs were lightly damaged.

So after that mission, I have 2 heavies, a lot of mediums, and the cash to buy several more Dragons from Smithon if I wish. Argo has had a lot of upgrades already completed as well, so overall I am in a lot better position than last time.

Other games of note – I dropped in to take out a base and approached from a unusual angle. I sent the short ranged Dragon in to scout while my longer ranged mechs sat in a river to cover. Of course the enemy lance dropped in about 2 hexes in front of the covering mechs. So I had 3 mechs scrambling for minimum distance (against a bunch of lights) and another mech struggling to close the distance to join in. It was never in doubt, but it was a little mixed up.

I also did a similar obtuse approach in a 3.5 rated mission, my toughest by far. Again, assault a base, I circled around the map and approached from the rear. Here I discovered half the “reinforcement lance”, a Cicada and a Griffon waiting for their trigger. I almost cored the Cicada and damaged the Griffon before they activated, but hadn’t quite finished them off when the original lance of Panther, Hunchback, Shadow Hawk and Vindicator arrived, along with a Wolverine and another Cicada as the other half of the “reinforcements”. The Hunchback’s right torso was focused as soon as he showed up in order to eliminate that AC20.

It got pretty tense, and while I steadily wound back their numbers, the Dragon lost both arms, I ran out of LRMs on all of the mechs as well as most of the SRMs. My Griffon also lost an arm and torso. The Dragon took a Death from Above from the Shadow Hawk, but this exposed its back to several volleys from two mechs (but it still took a while, Shadow Hawks can take a pounding).

Soon after I had finally eliminated the mechs, while spending the whole time hiding out of LoS from the turrets. It might have actually been easier straight up the guts as I would have hit the lighter lance first and hopefully eliminated more mechs to start with. It wasn’t as expensive a repair bill as a I was expecting, but it wasn’t cheap.

Now I plan to hit up some more missions before the next story one on the moon.

BattleTech – Liberate Smithon

I’ve finally managed to get past one of the toughest story missions yet.

Liberate Smithon sees me drop against 2 lances of mechs, supported by turrents, with the intent to capture the supply dump from the Directorate. We also tasked with protecting as much ammunition as we can and intercepting two escaping supply trucks.

You drop in the southern end of a map, on a small rise. There are small passes to the left and right as well as the option to rush straight at the base forward. There are several light mechs in the front with several heavier fire support mechs to the rear. It is also a hot environment, playing havoc with your rate of effort.

Normally people suggest three things. Drop heavy, as heavy as you can. I agree with this. Take LRMs, and again I agree there too. Also ignore the supply trucks, they’re just a distraction, most definitely agree. The trucks give you almost no time to be in position and they take a beating. They also put you out of position to take on the mechs.

There’s two more suggestions. An ammo crate in the front right is situated under a turret. Blow this one when there are a couple of mech in the blast zone, but fairly early on as well. You can usually catch at least one mech in the explosion, and some have caught up to three. They end up heavily damaged, and the explosion will destroy light ones. Do this! The turret is a threat as well and needs to be removed.

The last suggestion is to go left.

I go right. The same reason, there is a hill on both the left and right, to use as cover from the back of the map fire support. But I like the right a little more (I have been more successful that way).

I move right immediately, baiting the light fast mechs up to the small pass behind it. Focus fire each as they come around into sight.

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So at the end of the first turn, my lance has moved right, heading behind the rise in front of them. This also puts you in easy reach of the ammo crate. Stay in the cover of this hill and burn up the mechs as they try to come at you.

You will need to soak up some LRM fire, but judicious use of Bracing at the end of turns will help a lot. And also help with heat management.

With the extra kill or two from the ammo crate, I don’t need to leave this area until the last two heavies are left. This is usually a Dragon and a Griffon. Focus fire these down. Done, 2 bonus objectives. Lots of cash.

I think the move left is similar. However it’s more difficult to hit the particular ammo crate from there and I think is a little harder to actually move to while remaining in cover.

In the end I used a Trebuchet, Hunchback, Centurion and a Vindicator. All except the Hunchback ran some LRMs. All suffered some damage. But they had much more luck than previous drops involving Jenner or Shadow Hawks for example.

Hope these tips help. I went off and worked some missions up before returning to this one. Story missions don’t disappear so you can take your time. This was probably the biggest difference, I was running a heavier lance.