More Old School

So the kids were a bit bored this evening and trying to invent a game. I thought that it might be the perfect time to break another game about imagination.


Look familiar to anyone.

So we rolled a couple of characters. They both picked clerics and we got started with the dungeon in the red book.

They made it through a couple of encounters and are keen to keep going. Killed a bunch of creatures and found some treasure. Sadly tonight bedtime intervened but we have another free day tomorrow so I hope to carry on.

I also mentioned how easy it would be to bring this game on any travelling that we do. Was that too obvious?

I need to study up because I am super rusty at how it works. Also is it too early to rush out and buy the latest Players Handbook and DM guide?

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