D&D – Saltmarsh: The Emperor

While there have been a couple of missed sessions, I notice its now June and I haven’t updated since March. So…

The Saltmarsh crew were hired by a merchant to salvage a ship. A lost ship of his fleet had been recently spotted adrift. They were tasked with retrieving a strongbox from the ship, and would be paid handsomely. The crew turned down the offer of a ship as they preferred to take their own…

After a few days sail, they found the ship, looking weatherbeaten and with no sign of life on board. They had their crew take a boat over and tie up alongside while the adventurers headed onboard.

The deck was clear but damage, and spiders, were everywhere. Venturing inside, the party was immediately set upon by an ettercap and a couple of giant spiders. Some of the smaller spiders swarmed together to attack as well.

They were bested fairly easily and the crew ventured further in.

They came upon an ominous sight – an alter to Lloth, in her guise as Queen of Spiders. Not a positive sign, though it goes some way to explaining all the spiders.

Opening a cabin door they surprised a rather decrepit man inside. The man tossed aside the bone he had been chewing and attacked. The party overwhelmed him as well. This man was dressed in rags and looked like he’d been eating poorly. The ship just got stranger and stranger.

The hallway opened a little, but they were ambushed by more spiders, this time including a phase spider. It ghosted around as they fought, but again the party was victorious.

They found the opening to the hold, but decided to clear this deck of any threats before heading further in. This decision would prove its worth soon.

Here they found three, well, three cocoons? They were wriggling so the party suspected they might have people inside and started to slice one open.

They were met by a ferocious set of teeth. A maw demon raged out of the webs and two more quickly attacked. The party struggled a little, but put the demons down.

Returning to the hold, Hangs (our tabaxi) leapt down into the gloom.

He discovered, much to his dismay, that the hold was about waist deep in seawater. A rather wet and bedraggled tabaxi began to search the hold.

About halfway along he found their prize. A large crate marked with an A. Just as he was attempting to move the crate, 3 ghouls leapt out of the water.

Hangs took a couple of severe blows, and managed little in return. Some of the party jumped to help while others fired from a distance. During the fight, the ship trembled and shook a couple of times. A noise like splintering wood could also be heard.

Just as the ghouls sank beneath the dark water, mighty tentacles burst through the hull, sweeping across the room. It was only chance that saved anyone from damage.

The party attempted to move the crate, but found it much heavier than they had expected and it took two people. They found that with two, they could move it slowly across the deck.

And a race against time as the giant octopus started to take the ship apart. They heaved the crate up to the next floor. The ship settled into the water, the hold filling behind them. They continued to drag the crate along corridors and up to the main deck. Outside they could hear yells and screams.

Finally onto the main deck they discovered another ettercap had leapt onto the parties’ longboat in order to make an escape. Hangs, not being lumbered with the crate leapt over the side to land on the shoulders of the ettercap. Almost his only nice roll of the night saw a mighty blow and he managed to stay on the shoulders.

Back on deck, Reek had the crate ready to lower from the ship. Tentacles continued to lash across the deck and the boat listed over to port. The port side of the deck was now level with the water.

Reek had a great idea and let go of the rope. The heavy crate dropped down towards the longboat and a nicely lucky roll saw it crush the last of the life from the ettercap. Even better, Hang’s finest roll of the night saw him leap aside at the last minute, flip over and land with a flourish on the bow of the longboat.

With the ettercap gone and the crate loaded, the remaining members clambered into the longboat which pushed of with great haste.

Back at the ship, they hurriedly made sail, keen to vacate the area where the giant octopus was busily tearing the other ship apart.

As they sailed back they did investigate the crate and lockbox inside but quickly decided that they didn’t have the skills or magic to open it up.

Finally, the party returned to town, returned the goods and was handsomely paid their 10,000GP. Well, actually a promise note at a nearby bank.

As they settled into their beers and dinner, the party is approached by a member of the Mariner’s guild with a job….

Author: Mabaho

I'm a married dad who likes to ride my motorbike and if I ever find the time, to play computer games. This blog started out as just WoW, but has moved onto a whole lot of different things.

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