DND – Almost off track

Oh, it was a close one today. The party used a spell to get assistance from other beings and ended up interpreting their response in a very unexpected way.

I had everyone come in this weekend for the adventure as the next meet I would be unavailable for. The party began to explore Thalivar, the lost wizard’s tower. I had a few ‘ghostly’ things occur, but I was really trying to get them to come back that night, or at least, hang around for most of the day to get the big nasties to come out.

They found a couple of skeletons and correctly deduced that one was the late wizard. This is where it started to head off the rails. In order to try and figure out why the wizard was haunting the tower, they cast a spell to ask “other beings”. I gave them a sensation of being confused and lost (the wizard didn’t realise he was dead and was confused why the tower was damaged) and that he was stuck somewhere (he was stuck as a ghost).

Of course, this was interpreted that Thalivar had been caught up in the explosion of his magical device and transported to a different plane. My vigourous wave off hand waving was not well communicated over the audio only comms we were using and the party latched on to this theory.

And here I was worried they were about to head off on an adventure to another plane in order to rescue a wizard who wasn’t there. Who was dead and his skeleton buried under a pile of rubble in the tower. But there were two things in my favour – there wasn’t long to go in the session, so I could delay to give me time over the week to create this branch. And two, they were still keen on the idea of burying the skeletons.

The party approached the town priest, seeking advice on the bodies, laying to rest etc. Here’s my chance to steer them back to the “plan”. Together with the priest they decided to get some workmen to dig graves, while they collect the bones of the two bodies. Then the priest will say some last rites, and the bodies will be buried. Hopefully that would clear the ghost.

It worked. Of course, there is still a small doubt in at least one character’s mind that perhaps he’s not dead, just trapped in another plane.

The mysterious disappearing dark skinned woman doesn’t help.

As a last little scenario before the session ended they did a little shopping in the Peculiarites Shoppe. A couple of fun interactions there. Including the reveal that the dark sinned woman is actually one of the heroes of the town from long ago.

Overall it seemed like a good session. I will get them out into the marsh next time. And into some combat again as we’ve now managed two sessions without combat.It may also distract them from pursuing this planar adventure.

Then it will be off to Phandalin with the goats before the last act begins. After that it will be on to another module – Sleeping Dragon.

Author: Mabaho

I'm a married dad who likes to ride my motorbike and if I ever find the time, to play computer games. This blog started out as just WoW, but has moved onto a whole lot of different things.

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