So three game reports for you. First up, parts 4 & 5 of the lead game.
But not to be left out, the girls have pushed through their very different game…
Their party headed back to one of the earlier rooms, surprising a pair of bugbears that were tormenting a goblin. The goblin fainted when they burst in and was not in the fight at all.
And again the girls played it differently, knocking the last bugbear out. Interrogating both the bugbear and goblin when they woke up, the party has learnt a lot about the hideout, including that there are other secret doors, where Cragmaw Castle is (the lead party don’t have many clues on this yet), where Glassstaff is and what opposition is left in the Redbrands hideout.
Leaving the bugbear all tied up (and probably dieing from his wounds) they approached the nearby barracks and made short work of the Redbrands in there too. (DM Note: I think I might be softening the opponents up too much, maybe for both groups). Again they interrogated a dieing one, but learnt little new.
Now they are headed for Glassstaff, but unlike the main party, they have a chance to surprise him by having the goblin show them the secret ways into his rooms.
Not sure when the girls next round will be. The lead party will be just less than two weeks away (we play on a fortnightly schedule).