The girls got stuck into their game yesterday. A few dropped hints by the townsfolk and they (finally) headed into the Manor. They have a very different approach to the other group. The girls are sneaking by default, and carefully listen at every door they have come across. As you can see from the exploration below this has taken them through the area with a lot of back tracking. For example, at the sight of the skeletons propped up in their caskets the party immediately withdrew. Not sure if they smelled something fishy there.
However, they actually fight quite well. The three Redbrands that set upon them in one room were forced to fight one at a time as the party stayed in the narrow hallway, using ranged attacks over the gnome fighter holding the front line (actually the party is conveniently sized, with the fighter a gnome, the cleric a dwarf and the wizard up the back a tiefling). Without any ranged weapons the bandits were forced to wait until the one in front was dead before they could attack.
They’ve uncovered a trap in advance, found a secret door, and carefully moved back away from any door that had any noise behind it.
The other group just went left and opened everything they came across….
While no way as convenient as uncovering parts of a map on a screen for people across the country, the gaming mat is working well. The Manor fits almost perfectly on this sized one, but I am not sure what will happen with larger maps. (Maybe I need some more mats…).
And sure sometimes my bandit appears as a plate armour wearing fighter or my nothic looks remarkably like a mummy, (and my gnome fighter looks remarkably like a dwarf) but the minis are working well.
Until next game.