After Smithon I completed the next story mission. This went much better, though the game did hang just as I was about to win. I did have a halfway through save, so the next chance I got I started from there.
This second one went much better (strangely enough) and instead of being caught separated and out of position I was able to get the lance organised to destroy the reinforcements. This saved two pilots and mechs from destruction.
After this I decided it was time to head out and try to get myself a bit of a buffer of resources and see if I could increase my mech weights. I still have to run 2 or 3 mediums and 1 or 2 heavies, but I’d like to get some heavier mechs.
So picking up the Nav charts I picked a couple of high tech level but low challenge worlds and set out away from the story zone. The idea was to hit up a string of easier missions, sucking the money up and hopefully a few bits of mechs and weapon upgrades.
There doesn’t seem to be any specific advice on whether it is better to go all money, all scrap or strongly one or the other in the game. It certainly depends upon what has happened in your career. Remember you can have a 10/10/10/10 pilot in a solid mech and a headshot takes out the mech and the pilot in one shot. Or you can slug it out with 8 mechs and barely a scratch on your lance. The random number effect can be strong in this game.
So I’ve mostly gone cash, and thankfully it has been some time since I’ve spent all of my earnings (and more) from a mission. I’m still usually a month or two from bankruptcy, but I’ve been spending on upgrades (of my ship and on upgraded ++ weapons), rather than repairs.
My idea is to do this for a little while, then head back into the story with a bit of a buffer. Research shows I’ve completed 9 of 20 story missions, so there is a bit to go. But there are some tough ones to come if I don’t gear up somewhat.
Still enjoying the game. It’s giving me some sleepy days at work meetings!