Battletech – I promised a review later, and it’s now later.
I am only a little way through the story, and I know that there are many who have finished. I do not know how long the story is, I think I am up to about the 4th or 5th story mission (called Liberation:Smithon). At the moment I am leaving that mission aside as I train and gear up my lance.
My first impressions of a faithful recreation of the table top game, along with decent graphics and AI are still pretty much unchanged. The first, that its a faithful recreation of the table top is for me a real positive. I think that has made it easy for them in that balance and such have basically been play tested for 30 years. The great big positive for me is that turn based copes very easily with random interruptions. I can stop and sort out life stuff without stressing about what the enemy are up to. I know it isn’t everyone’s favourite way of playing, but I don’t mind it.
The graphics look good on my iMac. I imagine there are more impressive games and on more capable systems there are more impressive games. But graphics aren’t everything.
The story is fine. It’s very similar to the really old “MechWarrior” game, where you are a merc with a story and the intent is to carry out some contracts until you’re geared up enough to finish the story. What I do like in this version is that the story engages you as you go. In the old game every time I headed back into the story I was arrested and the game ended. I gave up and just set about getting awesome mechs and lots of money. Turns out I should have gone back at that stage.
Anyway, the game does get a little slow during some combats when there is a lot of actions queued up. The random number generator can be a bit vicious sometimes, but it works both ways. Sometimes a game will be tough, sometimes its not.
The rounds can take quite a bit of time, an hour or more. But I don’t find that a bad thing 🙂
So overall I am very happy.