As you’re likely aware, I was very keen when MWO was announced and even more excited when I was invited into the Beta. However you’ve also probably read my increasing disappointment with the direction the game seemed to be heading and eventually I stopped playing. I think that was about 2 months ago.
I have to say, the three games I played I was pleasantly surprised. Enough that I will go back again, and to say to others that may have quit to at least have another look.
So what has changed?
I played 3 PUG games, 2 in my Hunchie (medium mech) and one in my Jenner. I was well out of practice, so I wasn’t particularly effective in any of them.
ECM is still there, but it doesn’t seem like the steamroller it was when it started. However I temper that comment with the fact that I wasn’t running my Catapult, which is seriously affected by ECM. In the three games, perhaps half of the mechs had ECM.
They haven’t done much to the lobby, however there are significant changes to pre and post match screens, with a lot more info displayed. Even when you get killed you get a screen that tally’s your killer, the last few hits, and some other stats.
There is a new game mode. Assault is still there but so is a kind of Resource point capture game (I can’t remember the proper name). That should mix things up some, you can even nominate to play only one of the game modes prior to launch. There are supposed to be some new maps, but I didn’t see one in my three games.
Oh, and in homage to the game that really got the franchise noticed, Mechwarrior 2, they have hired the voice actress who did all of that game’s “computer” voice. It’s all incorporated into MWO. Even the mech startup internal view has yourself running the startup sequence in the cockpit. Very cool for us old MW heads.
So its enough that I will dust off my Corp membership and shake the cobwebs of the mechs….