Another patch and the gameplay problems have calmed down a lot. I don’t see as much “rubber banding”* and don’t seem to hear so many people getting dropped from the game. So its a fair bit more stable.
And to be honest I’ve found it pretty stable since I started. I may have had about 2 or 3 crashes but that’s par for the course. And a little bit of rubber banding but with an online game based in the US, with players across the world on who knows what kind of internet connection, you can’t expect it to perform perfectly every time. There are finite wait limits involved. Even with all that its totally playable, whether you brawl, snipe, LRM or scout. They’ve done a really good job.
Team play is going well. I’ve racked up a few more kills (though as support I don’t expect one every game) and I’ve barely lost a game since I grouped up. Even PUG matches that we’ve had comms through the MWO Beta Teamspeak have smashed the opposition in most cases. Excluding my lone wolf period, I’m probably at 30-4-1 or something.
Yes, we had a Tie once. None involved could figure out what tripped it, we assumed that we must have all killed each other at the last moment. It was very weird. It may have also included a suicide** or disconnect.
I’ve been working on my pilot skills for a single mech and should shortly unlock the Elite enhancements. Though truly the enhancements I haven’t really noticed their effects in game.
So another week, and still totally enjoying myself. To me, this is Mechwarrior 5. I still haven’t figure out how to take screenshots so these are very visually boring posts. I will add some from the web as I ready them for posting.
* rubber banding occurs when you are watching another player and he suddenly moves between several positions as you catch up with the server…. makes it really hard to aim!
** a mech can suicide by overriding the overheat safety systems. If you let the heat get too high, the reactor explodes, destroying the mech. Can also occur when your at high heat and fire too many weapons at once. This usually occurs in the thick of battle.