XCom – Final stage

I HAVE A PSYKER!!! Well it’s only taken me almost two months (though that’s only about a dozen plays or so) but I finally found another psi gifted troop.

I had some tips over the month to try folks with strong Will score. This score builds as yo level your troops and I had been testing all mine as soon as the arrive as recruits, hence the terrible run of failures.

As the last batch of the old test regime finished (no psi) I found one Captain that hadn’t been tested, hmm, a sniper that we’ve heard so much about before.

10 days of testing and he’s passed! So I kit him up with the Psi-amour and I am informed that he is powerful enough to use the Gallop Chamber.

Woohoo, I can finally move on to the final mission.

At this point the game warns you that any further research or engineering is impossible. That’s fine for me as I have warehouses full of stuff to equip more than just a 6 man team. I have at least 8 full Colonels (though none support or sniper) ready and waiting for deployment on this mission.

The Gallop Chamber is activated and an assault on the Temple ship is now possible. The team is assembled, the psi trooper must participate and he must survive the assault. I kit out my best troops and launch.

Concept_-_Temple_Ship2

As I type the team has arrived at the ship and had its first combats with the alien crew……

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