ECM Here, ECM There… ECM Everywhere

After the drama the other night, I gave up and played Xcom. Last night I tried again and I got into a group from my new clan, OMC.

It was an interesting, but not successful evening. Initially I launched into my normal LRM Cat, but it became quickly evident that too many LRM boats on a team wasn’t tenable in the new ECM world.

Spectating from a K2 Cat.

Spectating from a K2 Cat.

So I switched to my Jenner. This has some limitations now. As a scout without ECM I can be detected from some distance. I might have to investigate purchasing a Commando or a Raven if I want to continue scouting.

The games themselves were pretty average. We struck the same team several times. Heavily laden with ECM fitted mechs, including at least a lance of ECM Atlas, they proved decidedly the strengths of this ECM blob. They stayed together and meant that our limited ECM couldn’t counter act them. Equally as a blob of Atlas, they were difficult to take down quickly, meaning that they could wear us down. Three times they smashed through our lines and won the game. Even with some individual performances and some good teamwork, we were unable to beat this group.

So there was some complaints of the ECM. Not in the performance or abilities of the ECM, but the feeling was more that there should be limited in the numbers per drop. I’m not sure that this is the solution. Whether the limit is 8, or say 4 there will be groups that drop with the maximum. There has to be other ways around it.

At the moment, its a massive force multiplier. But if we can find effective counters then the teams that run ECM heavy will find themselves at a disadvantage and stop using it. I heard some talk of TAG range being lifted from 450m to 700m. Perhaps this is one. LRM boats will actually be able to self TAG (though this removes their indirectness). That’s what we need to look for.

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